The Cataclysm Guide for Rogue [PBT Online]
The Cataclysm Guide for Rogue [PBT Online]
Back in the fantastic old days, rogues were stuck with what ever leather equipment that happened to drop. It didn't matter if it experienced spirit or durability on it, as we really experienced no other options. We could augment our pieces with a number of different enchants, but even all those were better suited for warriors. While sometimes it seemed as if there were a random number generator churning out tier loot, we happily scooped it up anyway. The class, and everyone else, was at the mercy of the itemization gods of Blizzard.
Times have changed quite a little since all those days. While we're still not in a position to craft customized pieces of equipment tailored to fit our every need, we're not stuck with caster stats anymore. With the number of dungeons and bosses available, coupled with the inclusion of justice points, there are a ton of options for nearly every slot on our character sheet. Enchanting has grown to encompass most of our gear, while reforging and the gem technique have taken equipment customization even further. Not only is there more equipment for being had, however the equipment we do get is a lot more malleable, allowing us to choose the perfect combination.
Enchanting is the very first step
The earliest profession (in WoW at least) is also home to a number of one of the most unique equipment customization available. Weapon enchants have particularly become quite interesting over the past number of iterations, and I'm always looking forward to what Blizzard will can be found up with next. Enchants are also the easiest way to increase your power at the beginning of an expansion, as the relative power of each enchant is greater when compared with your current gear.
What's important to remember is the fact that enchants are not created equal. Many enchants are substantially better than any other options, and so often there is really only one obvious choice for what you want to pick. one other prospective issue is cost, especially in these earlier several weeks of Cataclysm. Maelstrom Crystals are nearly impossible to find and will cost you a fortune from the auction house. Sometimes you have to settle to the second-best enchant, and that's okay. I would never pay hundreds or hundreds of gold to enchant a piece of equipment I'm heading to replace in a number of days either, merely because the return on purchase is so small. A 1% upgrade may well be worth 1,000 gold, but only for all those that get to utilize that 1% for a while.
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Some enchants are merely too expensive
When talking about weapon enchants, there's an obvious front-runner: Landslide. The only issue is the fact that the enchant requires five Maelstrom Crystals, and that's per weapon. With MC prices in the hundreds of gold, Hurricane is the a lot much less expensive alternative. If you're an assassination rogue and you're really wanting to pinch pennies, you can put Avalanche on your away hand and Hurricane on your main hand. Otherwise, stick with Hurricane on equally weapons, and you'll be set.
As I mentioned in a previous article, Ramkahen is exactly where you'll find your helm arcanums, and the Therazane sellers have your shoulder inscriptions (with the appropriate reputations, of course). You'll want to choose up a Scorched Leg Armor kit from a leatherworker, especially since the epic alternative, Dragonscale Leg Armor, is still pretty expensive on most servers. Finally, if you've got a decent belt, you can choose up a Ebonsteel Belt Buckle to add an extra socket. With a name like Ebonsteel Belt Buckle, I get a mental image of a huge, Texas-style belt buckle with some metal band's logo on it. Note that engineering tinkers and the belt buckle stack, so feel free to utilize both.
For true enchants, we typically want to concentrate on picking up our favorite stats. This usually signifies picking agility, as you'll see if you enchant your boots with agility and chest with stats. You'll choose up cheap haste for your bracers, since the better version is extremely expensive. While critical strike opportunity for your back is the only new enchant that we'd want on a cloak, it's way too expensive, and so you'll likely grab the old agility enchant instead.. Your glove enchant can vary dependant on your spec, with the options being haste for Mutilate and haste / knowledge for combat. Ieatpaperbag, formerly from my home server, has made a couple of awesome threads on Elitist Jerks that have all of this spelled out in detail.
Agility rules our gems
Let me say this first: It is never worth it to utilize a non-agility gem. If you're putting a gem into your gear, it really should always be both pure agility or an agility-hybrid with an additional stat. Agility is much and apart the best stat we have available, and there's no reason not to have agility on every gem. In fact, agility is so fantastic that it's often not worth it to choose up socket bonuses unless they're also agility. Blizzard redesigned the four core stats for being integral to their respective classes, and agility is no different.
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You'll be using Delicate Inferno Rubies in every single red-colored and prismatic (non-socket bonus) slot, as well as in any slots with weak socket bonuses. Assassination rogues can use Adept Ember Topazes to fill their yellow sockets with fantastic bonuses, while equally specs can use Deft Ember Topazes as well. Considering that the only fantastic "blue" stat is hit, you'll want Glinting Demonseyes in any blue sockets that yield a significant socket bonus. seek tips from a spreadsheet or use EP values to figure out the value and cost of each socket bonus to determine what your course of motion really should be.
Reforging is simple
Here's the secret to reforging your gear: take the worst stat on the equipment and turn it into your best stat that is not presently on the gear. If the equipment has your two best stats on it, then no reforging is necessary. Always reforge besides the worst stat and into your best stat. Now take into account that your worst and best stats will vary as your equipment up, particularly near to the hit and knowledge caps. You really should reforge every non-optimal piece of equipment you have, which will be many slots. The cost is minimal and the performance gain can be huge. Consider that hit rating (to the yellow cap) is nearly twice as fantastic for combat as mastery rating is. By merely swapping the stats around, you can turn a terrible piece of equipment in to a thing passable. Reforging doesn't fix everything, but you'll find yourself with fewer "dud" pieces of equipment after you're through. Thank you for your visiting! Have a good day!
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